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Post by Rooker on Jun 5, 2005 20:42:17 GMT -6
The multiple guilds idea could get tricky.
There would end up being a conflict of interest, especially if the 2 guilds a character belongs to suddenly become enemies for some reason.
It would work splendidly though for sub-guilds of the parent guild, as in if the knights of Justice had a warrior guild, a mages guild, etc.
As for the messages though, that would work out excellent.
You are the man Night ;D
Rooker
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Post by Nightmare on Jun 6, 2005 7:15:59 GMT -6
Well....hmm....good point. Ill put in what guilds the player is in when they send the request. Ill also put in a check to see if the guild the PC is already in isnt hostile to the guild they are applying to, if so, the request doesnt go through. Ill also put a setting to limit the amout of guilds a PC is able to be a member of. But for the PCs who are in two guilds who are nuetral to each other, then become hostile. They could try to get them back together, or become a spy for one. So I guess it would add some role play. - Nightmare
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Post by Rooker on Jun 6, 2005 16:59:55 GMT -6
Roleplay??
Rooker
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Post by Rooker on Jun 6, 2005 17:24:47 GMT -6
LOL....actually Night, a limit to the number of guilds sounds like a good idea.
I think 3 guilds for starters, and see where that takes us, and if it's too much, you can take it down to 2.
What about guild leaders?
They should have a different limit, or no limit. Because, for example, I may want 4 sub guilds to my guild. Lets say a warriors guild, a mage guild, a clerics guild, and a special forces guild.
There may be characters in the warriors guild, as well as the special forces guild, as well as again the parent guild.
That's why the 3 guild limit for non-guild leaders.
Maybe 6 guilds for a guild leader, but make it a requirement that guild leaders can only have a parent guild, and sub guilds of it, but cant belong to a different guild.
That should keep guild leaders from having a guild, with sub-guilds, and being a member of another guild, in essance, being a guild leader of a sub-guild of the "parent" guild he belongs to, with the then "parent" guild having sub-sub-guilds.
It could get complicated to try to follow certain trees, as you could have guild leaders belonging to 3 or 4 guilds, everyone with their own sub-guilds, and no one being able to figure who are the parent guilds and who are the sub-guilds.
And, dont even get try to follow it if 1 or 2 of the guilds suddenly become enemies of the others. The characters in all the guilds would be as confused as I am right now just thinking about it.
Maybe, if a character belongs to 2 different guilds, and they become enemies, then the characters would auto-matically get a choice of which guild they will stay in, and get booted from the other one. Or maybe have 2 choices, stay in both, or choose one. Then the "ughh" roleplaying aspect could come out, especially if they stay in to spy, as you suggested (sheese, I cant believe I'm even talking about RPing).
Anyway, these are just ideas. I'm not sure how they would work, as I've never played on a PW that allowed anyone to belong to more than 1 guild at a time.
Rooker
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Post by Nightmare on Jun 30, 2005 13:34:14 GMT -6
I found out that there is acutally a XP Bank. Its timed based and adds a small amount of XP to each guild after a certain amount of time.
Question is, should I leave it alone, or make it so that people can donate XP and guild leaders can distribute it?
- Nightmare
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Post by Rooker on Jun 30, 2005 18:33:13 GMT -6
Yes, I've known about the xp bank since the beginning. and is what I brought up in my original ideas about changing the PGS.
Right now, only the guild leader and any second-in-rank (the second highest rank). can give out xps to guild members.
What would be nice, is if the guild leader can choose who can and who cant give out xps, instead of just promoting anyone I want to give them out to the second-highest-rank. I dont need 5 or 6 characters at that rank.
And yes, the ability to donate would be a great bonus, especially since there will soon be 2 40th level chars (as Taz is almost there).
Also, the same way the xps donate with playing to the bank, so does the gp account, but that one you can donate to also.
So, yes, the ability to donate, withdraw, and pick who can and who cant would be a great bonus for both the xp and gp banks.
Rooker
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Post by Zdm on Jun 30, 2005 20:21:06 GMT -6
I agree, everyone in guild should be able to donate XP, and the ability of the guild leader to choose who can withdraw would be a very good bonus, IMO.
Zdm
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Post by Nightmare on Jul 4, 2005 15:34:24 GMT -6
I dont know about chosing who gets to withdrawal at the moment... Im reusing some of the original PGS scripts for some things. So for now itll need to go by rank. Reason is, everything is being written to the database. I dont want to have tons of information going to the database because that can build up pretty fast. Also its kind of slow. I thinking of ways to improve it though, and when one works to the way I want, Ill make it so that its a little more customizable. --- Message System and Member List Okay, the message system will work only in the member list. I wasnt going to do this, but I was coming up with pros/cons, and the cons won. The three main things are that: 1) Itll have to use the database, enough said. 2) Because of #1, if the sender was to mispell the person's name, that message will sit in the database forever. (until that database is deleted of course.) 3) We have a PM system here on proboards. So the in-game message system would be used for lets say, you dont know the person's proboards loggin name, or if you dont know who that person is (again you dont know the loggin name) So my question is, What kind of information would you like to have about a message and What kind of information would you like to have in the full members listOf course if you have any objections or suggestions, post here. ^_^ - Nightmare
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Post by Rooker on Jul 4, 2005 19:37:32 GMT -6
No prob there, I wasnt sure how much was actually gonna be possible, so if its not, no prob
Actually, thats how I envisioned it. Pull up the member list, and send a message. Simple. Its whats wrong with the system now. Not only is there no list, but you literally have to go through 3 pages to get to the message system as it is now. It's why the PGS right now is pretty useless.
Its just that almost no one knows how to work the PGS system as it stands now. And once you brought up the idea of changing it, BAM...I'm salivating at the thought of a nice simple system. ;D
As for info on the message system, really, all that's important is that its easy. Unlike now, where you have to go through 3 pages to get to it.
Pull up the list, click on a name, and send that player a message. Simple.
As for the member info, all thats necessary is the member name and rank. Any other info about that character can be handled on the forums for anyone who is interested
Thats really it Night.
As for other ideas, I have no clue where your at with it, so before I make any suggestions, I would need to know whats going on with it now.
I think though, that the biggest thing is make it simple. Thats more important than anything else
Man...now I cant wait for it...I'm so excited ;D
Rooker
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Post by Nightmare on Jul 20, 2005 21:07:43 GMT -6
Okay, I got some more free time, and a bunch of bugs fixed. What was taking so long was that I make a small change to an include script, I would have to go through 20 something scripts changing things, then test it, change stuff, test, change, test. lol That and also trying to set it up to keep the all the APS/NWNx2 settings, which I stopped doing as well. I'll throw these setting checks back in later (since were not using them).
Ive pretty much memorized the workings of the PGS by now. Things are going much smoother and faster. So heres a little update.
> XP Bank : DONE > Full Member List : ...Almost...still buggy > Moved players settings and the like to the guild journal (still persistant) : So far bug free (now) > Set up the PGS to only give players a guild journal if they meet the joining level requirement > Fully Implemented Knats Natural Bioware Database Extension - This thing is fast! Example: The "Create 100 random guilds lever" use to lag up to 15 seconds, and would lag 2 seconds for just creating one guild (this is because theres more information than the random guild lever, lever only created names). Now, theres no noticable lag for either of them!
Quick question, would you like high rank people to withdrawl from the XP Bank? (Knight, Champion, Warlords) Or keep it for awarding other members only?
- Nightmare
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Post by Nightmare on Jul 20, 2005 22:13:07 GMT -6
Oh yeah, I also put in an option (not fully done) for Warlords to have flags strapped on their back. - Nightmare
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Post by Zdm on Jul 20, 2005 23:31:44 GMT -6
OK, First off, love the flag idea, as long as its optional Secondly, I would leave the XP bank strictly for awarding. This keeps it more .... "special" And also, I 'd keep it where only the top two ranks can award XP. This is part of their responsibility to the guild. Thats my 2 copper worth Zdm
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Post by Rooker on Jul 21, 2005 1:18:48 GMT -6
The best solution is to allow the guild leader to choose who can withdraw from the xp bank and who cant (rank wise).
But, if thats not possible, then the guild leader and the second in command (warlord and champion default ranks) should be allowed, as they are the only ones right now who can withdraw from the gp account.
Glad to see its as far along as it is night. Looks great so far ;D
Rooker
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Post by Nightmare on Jul 21, 2005 6:22:35 GMT -6
I was going to match the flag with the guild color, but theres more colors than flags. So Warlords will get to choose what flag they want. I found a problem with flags, gold shows up purple and purple shows up gold. So theres many things wrong in nwscript. Of course, the mod builder gets to choose if flags are allowed.
Anyways, the default rank right now with the original PGS is 4. Warlord is 6. So thats Knight, Champion, and Warlords. Ill go through and change it so that its customizable, and set it to 5.
- Nightmare
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Post by Nightmare on Jul 21, 2005 19:13:01 GMT -6
Im going to be modifying the very first post for a progress report. All changes will be listed there.
- Nighrtmare
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